What a fun idea. I've obviously seen (and have used) URLs
contain state information in the past, such as user preferences
(light/dark mode or animation), but building an entire game using
nothing but …
There has been a lot of web chatter around the launch of Deno,
the new JavaScript runtime engine. Their introductory blog post
does a great job of explaining when you should use it (and
conversely …
CSS? Fonts? Italics? Sidebars? What witchcraft is this?
Is this not theAdhocracy, the home of plain HTML and nothing more
(despite the clear problems associated with that)? Well: yes! But
at …
Craft CMS has the ability to accept environment variables as well as aliases. It can be worthwhile understanding how these two seemingly similar concepts differ, and when you might want to use one over the other.
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Adding Search with Algolia (Gatsby, Craft CMS - Part 1)
Static sites don't make search functionality easy, but luckily there are some excellent services that do. I've been messing around with Algolia and finally have it working with Craft and Gatsby the way I want it... on the backend, at least.
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Adding Search: User Interface (Algolia, Gatsby, Craft CMS - Part 2)
Having hooked up Algolia with my Gatsby build pipeline and populated a search index from my Craft CMS API, the next step was the build a frontend UI to enable users to actually query my posts. It turned out to be a pretty simple process.
Notes from the 2020 Jamstack Conf. Some interesting dives in the Jamstack community and various applications of Jamstack technologies, with tweet threads as usual.
For the last month, I've been getting show-stopping errors in Craft. My web host couldn't find any faults, Craft support had no clue, and it only affected one machine: one with Bitdefender installed. I wonder...